Hermes Games

Setup

Adding the bot takes one click and Manage Server. Everything below is what that click grants, and why each part of it is needed.

Add to your server

1. Approval

The bot does not respond in a server until its operator approves it. This is deliberate: it is run by one person, and an unapproved server gets a polite refusal naming who to ask rather than a bot that half works. If you have just added it, see Contact — it lists what to include so the request takes one message rather than three.

2. Permissions

Each one, and what stops working without it:

PermissionWhat it is for
Send MessagesPosting match cards, duel prompts and results.
Send Messages in ThreadsTournaments live in their own threads; everything is posted there.
Create Public Threads/tour create opens a thread per tournament.
Manage ThreadsReviving a thread that auto-archived during a slow round.
Embed LinksThe tournament card, roster and profile are embeds.
Attach FilesThe bracket is rendered as an image and uploaded.
Manage MessagesPinning four things per tournament: the opening card, the field, the champion, the final bracket. Without it everything else works and the pins are skipped.

Seven permissions, and no moderation powers: the bot cannot kick, ban, manage roles, read your audit log, or see your member list. It does not ask for “Use Application Commands” either — that permission governs whether your members may use slash commands, and is yours to set, not the bot's to hold.

3. The message-content intent

Death Roll is played by typing !dr, so the bot must be able to read message text — Discord calls this the message content intent, and it is the most invasive thing this bot asks for. It is used for exactly one purpose: recognising that a message begins with !dr.

A message that is not a !dr command is dropped immediately and never stored. The Privacy Policy sets this out in full, including the one case where a command's text reaches an error log.

If you do not want the bot reading messages at all, the tournament game needs nothing privileged — it arrives entirely as slash commands and buttons. Ask the operator to enable tournaments only for your server.

4. Who may run tournaments

Organizer commands need Manage Server, or a role you nominate:

/config organizer-role role:@Organizers

Everything a player does — joining, checking in, reporting a win — needs no role at all. Two commands are narrower still: confirming a reported result belongs to the tournament's creator, not to every organizer, so a role holder who is also playing cannot self-certify; and substituting a player is limited to the creator or the operator.

5. Running your first one

/tour create name:Summer Cup size:16
/tour open-checkin
/tour start

The first opens a thread with a pinned card and a join code. Players join with /tour join. open-checkin closes registration and pings everyone to confirm they are present — spots that never check in are dropped, which frees them. start draws the bracket and pings round one.

A tournament starts full or not at all: a 16-slot bracket needs 16 entries. Byes are how an awkward number is handled once the field is fixed, not a way to start half-empty.

Troubleshooting

SymptomUsually
Commands do not appear in the pickerGlobal commands take up to an hour to propagate after an update. Restarting the Discord client often helps.
The bot says the server is not enabledIt has not been approved yet. Press Info and ask.
!dr does nothingDeath Roll is not enabled for that server, or the message-content intent is off.
Nothing is pinnedThe bot is missing Manage Messages — re-add it with the button above.
A match is stuck awaiting confirmationAn organizer can settle it with /tour admin force-win.